“What did I think of the way things used to be? Heh, heh …. hell
I don’t know. You mean before you went and fucked it all up? Suppose
it kinda fit me just right. Then again I’m the kind of asshole who
just didn’t give a fuck about much of anything. Damn near everyone was
so caught up in their day-to-day lives, they never even bothered to
stop and look up at the giant shoe crushing them into the dirt. Come
to think of it, you probably did everyone a favor putting them out of
their misery.” The man grunts and takes a big swig from the bottle hes
holding; wiping his mouth with a dirty over-sized fist. “Hell, as long
as we’re on the subject, you gonna just listen to me talk all day? Or
are we gonna get this over-with.”

“If you were so … dissatisfied, then why are you here?” The

voice calm, yet intense.

“I’m here ‘cause it wasn’t great, but god dammit it was home. So

what if my corporate scripts ran out long before each payday, I still
had a life. I spent every night at the bar drowning in whiskey, but I
fuckin’ loved it.” The man holds up his bottle again, chugging more of
the precious amber liquid. “You know how hard it is to find this shit
these days? Hell … I’d not know what to do with myself if I hadn’t
been chasing your ass down. You’re going to burn in fuckin’ hell for
what you’ve done, and I’ll be there waiting for you.”

”I seriously doubt that,” the voice raising a gun to the man’s forehead. As crimson blood splatters across the wall your vision begins to

fade to blackness, the vague twisted memories swirling in your head as
you seem to be falling through an infinite space. The wind of the void
blows through your hair, and a bright green light grows closer and
closer while you fall towards it. Deep muffled sounds begin to fill
your head, like distant machines grinding against metal, or at other
times like the frantic screams of people unknown. The green glow then
envelops you and a wall of sensations hits your body all at once.

Blinded at first all you can make out is a distorted shape before

you. Strange sounds assault your ears, your body jerks around
viciously through ice cold liquid, sharp metal restraints cut into
your limbs, and then … suddenly …. you realize where you are.
You’re floating in some sort of tank, the door of which has just been
thrown open. Thick green liquid gushes out onto the floor below, and a
strange man in a lab coat is talking a thousand miles an hour,
slapping you and shining an annoying flashlight in each of your eyes.

“Wake up! Wake up!!! Come on ….. that’s it. Very good. You got

it.” As you come-to he releases your restraints and you collapse onto
him, your body feeling more like jello than flesh. The sound of a
distant explosion violently shakes the room, and gunfire is suddenly
heard. The room is cast in an eerie green light from the large vats of
bio-liquid lining the walls, and a red glow from the emergency
lightning. “Warning! Auto-destruct sequence activated,” says the cold
calculating voice of the computer. The man swallows hard for a moment
… and then looks at you with a frightened expression. “If we don’t
get out of here right now, we’re both going to die.”

Mission 1: Twisted Dreams (4/28/13)

The party is having twisted dreams of a man being interrogated by a faceless captor, his last words being: "You’re going to burn in fuckin’ hell for what you’ve done, and I’ll be there waiting for you.” The memories swirl in the Runner’s minds as they wake up floating inside bio-tubes submerged in green liquid and greeted by a frantic man. The man, Andre Munez, helps them out of their tubes and tells them that their belongings are locked away in an armory in another part of the facility, which is currently under assault.

The players dressed in little more than hospital gowns, and suffering from amnesia and nausea decide they need to reach the armory first to retrieve their missing items before hightailing it out of the building. On their way they narrowly avoid government swat teams by taking maintenance shafts which run under the floor of most of the facility. They also learn that the auto destruct sequence in the base has been activated, and they have less than 28 minutes to escape. Eventually the party reaches the armory after a few detours, gunfire, and deception with 10 minutes left to grab the loot and run. After dispatching with two armed guards the party begins to retrieve their belongings, but with guards hot on their tails they lock the door to hold off the troops as long as possible. One member however leaves the armory on his own, dressed in a nice suit and tie, pretending to be an FBI agent. So far all the runners know is that they appear to be on the upper floors of a tall skyscraper in the middle of a giant futuristic cityscape. They don’t know their own names, why they’re there, what’s going on, or why their very lives seem to be in danger. The skyscraper seems to be in an industrial area, and everything seems to be rusted and falling apart, sometimes quite literally held together with duck tape.
Mission 1: Twisted Dreams (5/9/13)

The party started out this week busting out of the Armory in a secretive corporate lab, high up in an industrial skyscraper. Their escape was mysteriously aided by someone who shut off the lights, the source of which was later found to be a most peculiar dwarf by the name of Dak Dak. Their victory was short lived however by the abrupt reappearance of the man in the suit, as he ran from a large rocket-launching mech. Then avoiding the mech, the party hijacked a window washing cart from a helpless Asian man, and escaped just ahead of a large fiery explosion.

On the ground the party struggled to find useful information and eventually went to a movie called ‘The Company’ to lay low for a while. On the way out they began having hallucinations of a cataclysmic event, and a woman in a white cloak. Even stranger the party discovered Dak Dak seemed to have gained the ability to heal even serious wounds without any medical treatment whatsoever. Upon arriving at the three-armed man’s apartment the party found the walls covered in insane writings, and pictures of various important people all leading to a large black question mark.

After a bit of research the party decided that they must still be floating inside the tanks at the lab, and that their world was a simulation. After devising a brilliant test of this hypothesis the group split into 4 directions, attempting to strain the simulation. As they drove away in their different directions the group began experiencing strange symptoms including nosebleeds, seizers, and blisters. It seemed the three-armed man was right after all.

Mission 1: Twisted Dreams (5/17/13)

The party started out this session standing in the middle of the three armed man’s apartment wondering what the hell had just happened to them. That statement however was not entirely accurate as one member of the party was missing after not having had come back. Was she hurt? Taken? …or dead? No one knew, and no one knew what to do next.

That is until a mysterious man appeared from seemingly nowhere, warning the party that they needed to find their friend, and they needed to do it quickly. This man explained to the party that they were all inside of a simulation, and that they were all in danger if they didn’t hurry. The man seemed to know exactly where Rin was however, and everyone quickly ventured to Rose Medical Center to find her.

Now with Rin in tow the mysterious man told the party that to exit the simulation they all needed to get to DIA as quickly as possible. This proved to be more difficult than expected however as a series of things started to go wrong. First the party’s truck broke down, then the police started chasing them, then they got stuck in a traffic jam, and just about everything else that could go wrong did.

When the party finally escaped the simulation though they were taken into the care of a group known as The Engineers, and were told what was going on. They learned that they had been frozen in hyper sleep for hundreds of years, and that they were now in a post apocalyptic society which was the fragmented ruins of what used to be. Far stranger still was that the party was now floating in orbit around Earth, it looming below like a forbidden gem.

Mission 2: Into The Fray (5/31/13)

This weeks session started out with the party being called to Commander Wesker’s office to be briefed on their new mission. So just what was that new mission? Well it turns out there were details of a pre-war information satellite stored along with the cryotubes that the party was found in. This information satellite, according to the Engineers, might hold proof that Aurora Tomorrow Corporation (A-T) instigated the war in order take over control of all humanity. Some members of the party however seem to faintly remember the satellite, and they remember it being of critical importance.

After the briefing the power goes out, and Rin is abducted by a strange woman known only as U-27. She is found several hours later bleeding from a large incision down her chest, as if she were cut open in some sort of horrific surgical procedure. The Engineers tell her that U-27 always returns to experiment again on the same person, and that they always end up dying. With that in mind the party is able to restore power to the station, and heads out to A-T Spaceport to begin their quest.

At the spaceport the party makes their way through Port Authority and is given a thorough medical scan, and legitimate IDs. Once they are past security they make their way to a contact of the Engineers who they’ve been told is able to hook them up with information. The party soon discovers however that the information is going to cost them an arm and a leg, however the synthetic man is able to quickly talk him down to just a hand. With information in tow the party finally makes their way down to Resource Management to pick up their 5 allotted Power Cells.

Mission 2: Into The Fray (6/7/13)

The party starts out by making their way to the LMT bays to head out to the first of three A-T radar facilities. They’ve been told that these facilities are command and control centers which process radar data from the A-T radar networks, and can thus be used to track down the exact location of the pre-war information satellite. The first facility is onboard the Ambertown, which serves among other things, as a penal colony.

Upon arriving at Ambertown the party begins to scope out the station, and quickly hatches a plan to stalk guards and kill them for their uniforms. Without delay Rin manages to do just that, taking out a drunken guard in a hallway and bringing his uniform to Sorin to wear. Meanwhile X09 goes shopping and manages to pick up an old CNC pen which he uses to put together a crude disguise. It proves to be enough though, and he manages to bluff his way to a guard inspection, lecturing them on their lazy work habits.

While the guards are distracted Rin manages to pick her way through the prison’s locks, getting to the guards station and activating the emergency evacuation system, causing all the stations doors to automatically open. This causes a prison riot, and in the ensuing chaos the party manages to not only get the information from the radar system, but also to escape in a shuttle craft carrying guns and medical supplies. On their way back to New Eden however, the party does a quick space walk to deactivate the ships tracking device.

Mission 2: Into The Fray (6/14/13)

The party started out having just gotten back from the prison riot at Ambertown aboard their stolen transport shuttle. Upon arriving they were greeted with two new party members: one skinny white skinned man, and a friendly flamboyant girl with a knack for first aid. After spending some time getting to know the new members the party ventured to the center of the station for a quick talk with Wesker, who wanted to give the party a heads up about their Navicoms, and let them know about an outbreak at Washington station. After gathering some supplies, some legally, and some not, the party got onboard their transport shuttle again and set course for Washington.

Upon arriving they’d learn that Wesker wasn’t joking about the place being under lockdown, and despite several clever lies they’d be unable to work their way onto the station, running into roadblock after roadblock. The session was wrapped up with X09 jumping out the shuttle doors to literally begin cutting his way into the station airlock, Rin tying herself to the outside of the shuttle to snipe out turrets, and Sorin performing high velocity evasive maneuvers to avoid the hot lead being fired from numerous auto-turrets.

Mission 2: Into The Fray (6/21/13)

The session began with an electrifying start: Rin sniping out two station turrets, but not before several rounds of hot lead would slam into the side of the craft, causing the shuttle to begin leaking atmosphere; X09 prying though the station doors and offering the CNC his ultimatum; and Dak Dak uploading Rocket Man into the station speaker system. It all finally lead to Sorin parking the ship in a turret dead-zone and entering Washington though an air lock, but not before poor Mathew died from exposure to space.

The night carried on with the party narrowly deactivating the LMT system just before AT-Military arrived to cause serious pain, and X09 slicing though two CNC guards to secure the bay. The move was not without incident however, sending Dak Dak flying into the bulkhead as he was electrocuted from slicing into the LMT power conduits. Next Rin and the doc would break through the maglock guarding the AT radar facility, brushing aside auto turrets like pesky flies.

Now with their goal right before their eyes all that remained was to reach out and seize it, albeit for one small problem: Black ICE. After frying the brains of the first hacker attempting to break into the system and locking the second one out, a clever solution was devised: grab the damn servers with a dolly. Wheeling the precious information down to a conveniently docked AT Medical ship the group would reunite, leaving Washington with a load full of medical supplies, dead bodies, and ICE-ridden servers.

Mission 2: Into The Fray (6/28/13)

The party started off this session returning from their successful invasion of Washington station, with a payload of medical supplies, scrap metal, and infected dead bodies. Once they got back to New Eden they cashed in on their bounty and headed to bed after an exhausting several days. In the night though U27 once again began to stir trouble; nearly murdering one of the party members in the medical tube they were healing in. After following the demented creature though the vents, X01 discovered she had infected the station’s ventilation system with ground up bodies.

Over the next 4 days the party fought off the spreading infection, and assisted the engineers in trying to keep everything under control. Eventually Dr. Keller managed to synthesize enough of his antidote to inoculate everyone, which finally allowed the party to continue onward towards their final destination: New Horizons. At New Horizons they quickly found the place completely deserted, surrounded by destroyed ships, and filled with nothing but the skeletons of the former crew. On edge they pushed deeper inside to find that someone else was also looking for the hidden satellite.

As the party ventured through the empty corridors, they began to have hallucinations of orbital coordinates appearing in strange locations. Realizing what they were, the party decided to input the coordinates into the radar facility, which was for a location 15% outside of sensor range. By boosting power just a little bit, they managed to scan the distant location and find the satellite. On their way out however, their hallucinations became worse and they began seeing a sort of reenactment of the horrible death of the station’s crew. From their visions they saw that they had all been murdered by a single armored Exogenesis soldier.

Mission 3: Face Of The Enemy (7/26/13)

This session started with the party picking up a massive radar signal on their sensors as they were leaving New Horizons. Looking behind them, they saw a massive A-T capital ship swooping down over the manufacturing station they had just left. Having narrowly escaped the wrath of A-T, the party returned to New Eden. On the way to Wesker’s office however, they began suffering severe hallucinations, seeing themselves sucked out into space towards a large burning satellite. Everything went dark in the belly of the beast, and next thing anyone knew they were back in Denver waking up to a normal summer’s day.

In Denver the party quickly found purpose here however, being summoned by General Derek Jacobi who had dire news regarding Rin’s family. Apparently her mother didn’t die in the car crash like she thought she did, and now her brother was a convict on the run, having kidnapped the CEO of Gened Corporation. Not trusting his own men because of rampant government corruption, General Jacobi sought to bring this matter directly to Rin and her colleagues, despite knowing it could cost him his freedom. On the way home the party was tailed by a mysterious black sedan who followed them through the streets.

At an old gas station in the mountains of Colorado where Rin’s brother had last been seen, the party found a cranky old man, who after being threatened with a gun told them about a conversation he’d overheard. Apparently Rin’s brother and his accomplices had been talking about going ‘cave exploring’ in the area, and the old man even circled a few possible spots on a map. After having reached the circled location, the party began climbing down into a valley, following an underground cable that only Dak Dak could see. As they went however, they were caught by a guard who severely injured X09 before falling unconscious.


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